Pengembangan Media Pembelajaran Interaktif Berbasis Android melalui Aplikasi Quiziz pada Pelajaran Matematika VI SDN Karang Tengah 06
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1 Universitas Muhammadiyah Tangerang, 2 Universitas Muhammadiyah Tangerang, 3 Universitas Muhammadiyah Tangerang, 4 Universitas Muhammadiyah Tangerang, 5 Universitas Muhammadiyah Tangerang, 6 Universitas Muhammadiyah Tangerang
The existence of the Covid-19 pandemic requires the Indonesian government to adopt a home-study system policy at various levels of education. This policy is accompanied by instructions for implementing distance learning or online learning. To facilitate online learning (online) relevant media is needed, by using the Quizizz application media which has educational value, it is hoped that students can learn innovatively so that it will be easier to carry out learning in class. This study uses the Research and Development (R&D) study method. Research development of research methods used to produce certain products, and test the effectiveness of these products. This study aims to develop interactive learning media based on android applications in the form of the Quizizz application. Based on the research, the results that can be achieved in the Quizizz application as a learning medium, namely: (1) Attention of students in using cellphones in the learning process, (2) Understanding of students understanding questions independently, (3) Activeness, both asking about the material as well as evaluating and taking notes. material, (4) students' accuracy in questions and time management, (5) serenity in working on questions or quizzes. Thus it can be concluded that the Quizizz application media is very effectively used in the learning process.
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