Pengaruh Penggunaan Aplikasi Kahoot! untuk Meningkatkan Retensi Materi Al-Qur’an dan Hadits serta Hasil Belajar Siswa di SMP Negeri 6 Singosari Malang

Main Article Content

Rahmad Yoga Nugroho1*, Wahidmurni Wahidmurni2, Esa Nur Wahyuni3

1 UIN Maulana Malik Ibrahim Malang, 2 UIN Maulana Malik Ibrahim Malang, 3 UIN Maulana Malik Ibrahim Malang

Abstract

Low retention and academic achievement among students in the subject of Al-Qur’an and Hadith at SMP Negeri 6 Singosari Malang are attributed to the use of conventional teaching methods, low learning motivation, and students’ difficulties in memorizing and understanding texts. This study aims to: (1) describe students’ retention profiles and learning outcomes before and after the use of Kahoot! as a learning medium; (2) examine differences in learning outcomes between the experimental group using Kahoot! and the control group; and (3) assess differences in material retention between the two groups. A quasi-experimental method with a Posttest-Only Control Group design was employed, involving two Grade VII classes selected through simple random sampling: 32 students in the experimental group and 31 in the control group. The experimental group received game-based interactive learning using Kahoot!, while the control group received conventional instruction. Learning outcomes and retention were measured through posttests and analyzed both descriptively and inferentially using an independent samples t-test, following tests for normality and homogeneity (α = 0.05). The results showed that the experimental group achieved significantly higher mean scores in both retention (87.66; SD = 7.51) and learning outcomes (85.00; SD = 8.33) compared to the control group (retention: 75.00; SD = 11.90; learning outcomes: 70.65; SD = 12.23), with p < 0.001. These findings conclude that the use of Kahoot! significantly enhances students’ retention and academic achievement in Al-Qur’an and Hadith compared to conventional methods, demonstrating the effectiveness of technology-based interactive learning in religious education contexts.

Keywords:
Interactive Learning, Kahoot!, Material Retention, Learning Outcomes, Al-Qur’an and Hadith

Citation Metrics:





Downloads

Download data is not yet available.

Article Details

How to Cite
Nugroho, R. Y., Wahidmurni, W., & Wahyuni, E. (2025). Pengaruh Penggunaan Aplikasi Kahoot! untuk Meningkatkan Retensi Materi Al-Qur’an dan Hadits serta Hasil Belajar Siswa di SMP Negeri 6 Singosari Malang. FONDATIA, 9(3), 598-619. https://doi.org/10.36088/fondatia.v9i3.5844
Section
Articles

Find the perfect home for your research! If this journal isn't the right fit, don't worry—we offer a wide range of journals covering diverse fields of study. Explore our other journals to discover the ideal platform for your work and maximize its impact. Browse now and take the next step in publishing your research:


| HOME | Yasin | AlSys | Anwarul | Masaliq | Arzusin | Tsaqofah | Ahkam | AlDyas | Mikailalsys | Edumalsys | Alsystech | AJSTEA | AJECEE | AJISD | IJHESS | IJEMT | IJECS | MJMS | MJAEI | AMJSAI | AJBMBR | AJSTM | AJCMPR | AJMSPHR | KIJST | KIJEIT | KIJAHRS |