FONDATIA https://ejournal.stitpn.ac.id/index.php/fondatia <p style="text-align: justify;"><a href="https://sinta.kemdikbud.go.id/journals/detail?id=7825" target="_blank" rel="noopener"><img style="float: left; width: 100px; height: 90px; margin-right: 10px;" src="http://ejournal.stitpn.ac.id/files/S4.jpg" alt="Smiley face"></a><strong>FONDATIA:&nbsp; Jurnal Pendidikan Dasar</strong>&nbsp;(<em><strong>p-ISSN</strong></em> :&nbsp;<strong><em><a title="ISSN PRINT" href="https://portal.issn.org/resource/ISSN/2656-5390" target="_blank" rel="noopener">2656-5390</a></em></strong>&nbsp;and&nbsp;<em><strong>e-ISSN</strong></em> :&nbsp;<strong><em><a title="ISSN ONLINE" href="https://portal.issn.org/resource/ISSN/2579-6194" target="_blank" rel="noopener">2579-6194</a></em></strong>) has been published in&nbsp;<strong>Vol. 10 No. 1, Maret 2026</strong>. Our hope with the publication of this journal can help readers to provide insight, ideas, references, in the development education innovations. Fondatia journal has been indexed by&nbsp;<a href="https://sinta.kemdiktisaintek.go.id/journals/detail?id=7825" target="_blank" rel="noopener">Sinta 4</a>, <a href="https://doaj.org/toc/2579-6194" target="_blank" rel="noopener">DOAJ</a>, <a href="https://essentials.ebsco.com/search/eds/details/fondatia-jurnal-pendidikan-dasar?query=Fondatia%3A%20%20Jurnal%20Pendidikan%20Dasar&amp;db=edsdoj&amp;an=edsdoj.69f1f4aa9dda4820881e55ad465534de" target="_blank" rel="noopener">EBSCO</a>, <a href="https://www.webofscience.com/wos/author/record/HPD-6440-2023" target="_blank" rel="noopener">Web of Science</a>,&nbsp;<a href="https://app.dimensions.ai/discover/publication?search_mode=content&amp;and_facet_source_title=jour.1377308" target="_blank" rel="noopener">Dimensions</a>, <a href="https://miar.ub.edu/issn/2656-5390" target="_blank" rel="noopener">MIAR</a>,&nbsp;<a href="https://hollis.harvard.edu/permalink/f/1vbhkb8/01HVD_ALMA512449445210003941" target="_blank" rel="noopener">Harvard University</a>,&nbsp;<a href="http://buprimo.hosted.exlibrisgroup.com/primo_library/libweb/action/search.do;jsessionid=E5951BB07D0F039BA3A11201187795EC?fn=search&amp;ct=search&amp;initialSearch=true&amp;mode=Basic&amp;tab=default_tab&amp;indx=1&amp;dum=true&amp;srt=rank&amp;vid=BU&amp;frbg=&amp;tb=t&amp;vl%28freeText0%29=Fondatia%3A++Jurnal+Pendidikan+Dasar&amp;scp.scps=scope%3A%28AZBOSU%29%2Cscope%3A%28BOSU%29%2Cscope%3A%28LawLibGuides%29%2Cscope%3A%28CRBU%29%2Cscope%3A%28ALMA_BOSU1%29%2Cscope%3A%28buLibGuides%29%2Cscope%3A%28OpenBU%29%2Cprimo_central_multiple_fe&amp;vl%28536497736UI1%29=all_items&amp;vl%281UIStartWith0%29=contains&amp;vl%28487962486UI0%29=any&amp;vl%28487962486UI0%29=title&amp;vl%28487962486UI0%29=any" target="_blank" rel="noopener">Boston University</a>,&nbsp;and <a href="https://clio.columbia.edu/articles?q=Fondatia%3A++Jurnal+Pendidikan+Dasar&amp;s.fvf=ContentType%2CNewspaper+Article%2Ct&amp;s.secure=f&amp;s.link.rule.version=Default&amp;s.dailyCatalog=t&amp;s.q=Palapa+%3A+Jurnal+Studi+Keislaman+dan+Ilmu+Pendidikan&amp;s.ho=t&amp;s.rapido=f&amp;s.cache=f&amp;s.ff%5B%5D=SubjectTerms%2Cand%2C1%2C11&amp;s.ff%5B%5D=ContentType%2Cand%2C1%2C11&amp;s.ff%5B%5D=Language%2Cand%2C1%2C11&amp;source=articles&amp;form=basic&amp;search_field=q&amp;commit=Search" target="_blank" rel="noopener">Columbia University.</a></p> <p style="text-align: justify;">Fondatia Journal has authors from 4 countries (Indonesia, Malaysia, Saudi Arabia, and Nepal).&nbsp;</p> <p><img style="float: right; width: 40px; height: 30px; margin-right: 10px;" src="http://ejournal.stitpn.ac.id/files/id.jpg" alt="Smiley face"> <img style="float: right; width: 40px; height: 30px; margin-right: 10px;" src="http://ejournal.stitpn.ac.id/files/my.jpg" alt="Smiley face"> <img style="float: right; width: 40px; height: 30px; margin-right: 10px;" src="http://ejournal.stitpn.ac.id/files/ar.jpg" alt="Smiley face"><img style="float: right; width: 40px; height: 30px; margin-right: 10px;" src="https://ejournal.yasin-alsys.org/files/country/nep.png" alt="Smiley face"></p> Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara en-US FONDATIA 2656-5390 <p style="text-align: justify;"><a href="http://creativecommons.org/licenses/by-nc-sa/4.0/" rel="license"><img src="//i.creativecommons.org/l/by-nc-sa/4.0/88x31.png" alt="Creative Commons License"></a><br>Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a <strong><a href="https://creativecommons.org/licenses/by-nc-sa/4.0/" rel="license">Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License</a></strong> that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.</p> Pengembangan Soal Numerasi Berorientasi AKM Berbasis Cagar Budaya Blitar untuk Kelas V Sekolah Dasar https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/6105 <p>The low availability of AKM-oriented numeracy items in elementary schools, as reflected in the results of PISA 2022, TIMSS 2023, and <em>Rapor Pendidikan</em> 2025, indicates the need to develop assessment instruments that are more contextual and relevant. This condition is reinforced by the results of needs questionnaires, interviews, and observations at SDN Kesamben 07 and SDN Kesamben 04, which showed that all 41 students stated that they needed an AKM-oriented numeracy assessment instrument. This study aims to develop AKM-oriented numeracy items based on Blitar cultural heritage for fifth-grade elementary school students that are valid, practical, and have good item quality. This study employed a research and development method using the Borg and Gall model implemented through 10 stages. The research subjects included 44 students at the preliminary trial stage, 41 students at the field trial stage, and 61 students at the operational field testing stage at SDN Kesamben 04, SDN Kesamben 07, and SDN Kesamben 06. Data were obtained through interviews, observations, questionnaires, item responses analyzed for each item, and documentation. The results showed that the product obtained a validity percentage of 95.31% in the very valid category, and instrument expert validation of 92.18% in the very valid category. Practicality according to teachers increased consistently across the three stages, with an average percentage of 96.25% in the very practical category, while practicality according to students reached an average percentage of 92.58% in the very practical category. The item analysis conducted in stages produced 29 final items that met all feasibility criteria. Thus, the 29 developed items have met the criteria of validity, practicality, and good item quality as a numeracy assessment instrument. This study contributes theoretically to the development of AKM numeracy assessment instruments and practically recommends the use of local culture-based assessments aligned with the <em>Kurikulum Merdeka</em>. In addition, this study opens opportunities for further studies on the effectiveness of the product at other educational levels and in different cultural heritage contexts.</p> Miftakhul Hanifa Surayanah Surayanah ##submission.copyrightStatement## 2026-06-01 2026-06-01 10 2 221 238 10.36088/fondatia.v10i2.6105 Pengembangan Media Flipbook dalam Meningkatkan Pemahaman Materi Keragaman Suku Bangsa Indonesia Mata Pelajaran PPKN untuk Siswa Kelas IV MI Ma’Arif 18 https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/6128 <p>This study was motivated by students’ low understanding of the material on the ethnic diversity of Indonesia due to learning that remains conventional and the minimal use of engaging media. This study aims to develop flipbook-based learning media, analyze the feasibility of the developed media, and examine the improvement in the understanding of fourth-grade students at MI Ma’arif 18 Trimurjo. This study employed the Research and Development method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) and involved 21 students selected through the saturated sampling technique. Data were collected through interviews, questionnaires, tests (pretest and posttest), and documentation, and were then analyzed descriptively and quantitatively. The results showed that the developed flipbook media obtained a very valid category from the media expert with an average score of 4.71 (94.28%) and from the material expert with an average score of 4.83 (96.67%). The use of flipbook media was also proven to increase students’ activeness, interest, and understanding, as indicated by improved abilities in the cognitive indicators of Bloom’s Taxonomy, namely remembering, understanding, applying, analyzing, evaluating, and creating. These findings indicate that visual- and interactive-based learning media are effective in improving the quality of the learning process and learning outcomes. Thus, flipbook media are feasible and effective for improving students’ understanding of the material on the ethnic diversity of Indonesia and provide theoretical and practical contributions to the development of more engaging, interactive, and meaningful learning.</p> Lutfiatun Nasiroh Masrurotul Mahmudah Lutfi Fadilah ##submission.copyrightStatement## 2026-06-01 2026-06-01 10 2 239 256 10.36088/fondatia.v10i2.6128 Pengaruh Media Pazar terhadap Pemahaman Konsep dan Karakter Mandiri Materi Peredaran Darah Manusia pada Siswa Kelas V SD https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/6140 <p>This study was motivated by students’ low conceptual understanding and independent character in science learning, particularly on the topic of human blood circulation in fifth grade of elementary school. The abstract nature of the material, along with still-conventional learning practices, causes students to experience difficulties in understanding concepts in depth and to demonstrate low learning independence. This study aims to analyze the effect of PAZAR media (Augmented Reality-based Puzzle) on students’ conceptual understanding and independent character. This study employed a quasi-experimental method with a pretest-posttest control group design in the experimental class and the control class. Data were collected through a conceptual understanding test and an independent character questionnaire, and were then analyzed using a paired sample <em>t</em>-test and MANOVA after fulfilling the prerequisite tests of normality and homogeneity. The results showed that PAZAR media had a significant effect on students’ conceptual understanding (0.000 &lt; 0.05), students’ independent character (0.002 &lt; 0.05), as well as simultaneously on both based on the MANOVA test (0.000 &lt; 0.05). The conclusion of this study confirms that PAZAR media has an effect on improving students’ conceptual understanding and independent character on the topic of human blood circulation. These findings contribute to the development of innovative learning media that support the strengthening of students’ cognitive and character aspects in science learning in elementary school.</p> Gabby Andriana Puspitasari Surayanah Surayanah Surayana Surayana ##submission.copyrightStatement## 2026-06-01 2026-06-01 10 2 257 284 10.36088/fondatia.v10i2.6140 Pengaruh Model Pembelajaran Logan Avenue Problem Solving-Heuristic terhadap Kemampuan Literasi Sains Materi Perubahan Wujud Zat pada Siswa MI https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/6154 <p>Scientific literacy is an important skill that elementary school students need to master in understanding and solving science-based problems. However, science learning in elementary schools is still not optimal because students experience difficulties in understanding concepts, solving problems step by step, connecting material with everyday life contexts, and have not yet been actively involved in the learning process. This condition affects students’ low scientific literacy, particularly in the material on changes in states of matter. This study aims to prove the effect of the Logan Avenue Problem Solving-Heuristic (LAPS-Heuristic) learning model on students’ scientific literacy. This study employed a quantitative approach with a quasi-experimental method and a nonequivalent control group design. The research participants consisted of an experimental class and a control class selected through the purposive sampling technique. Data were collected through scientific literacy tests and observation guidelines for the implementation of learning. The results show that the implementation of the LAPS-Heuristic learning model was in the very good category, with a percentage of 94% in the first meeting and 97% in the second meeting. The most prominent improvement in students’ scientific literacy occurred at the stage of understanding the problem, which was aligned with the content aspect, namely students’ ability to identify and understand the concept of changes in states of matter based on the phenomena presented. The hypothesis test results using the independent samples t-test showed a significance value of 0.001 &lt; 0.05, indicating a significant difference between the experimental class and the control class. Thus, the LAPS-Heuristic learning model has a positive effect on the scientific literacy of Grade IV MI students. The implications of this study indicate that structured problem-solving-based learning can help students understand problems more meaningfully and contextually, making it suitable as an alternative for science learning in elementary schools.</p> Jihan Ayu Fame Liasari Surayanah Surayanah ##submission.copyrightStatement## 2026-06-01 2026-06-01 10 2 285 301 10.36088/fondatia.v10i2.6154 Analisis Kebutuhan Media Pembelajaran Interaktif Berbasis PowerPoint pada Materi Pecahan pada Siswa Kelas V SD https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/6179 <p>This study was motivated by the suboptimal use of interactive learning media in mathematics learning at the elementary school level, particularly in fraction material, which is abstract and therefore difficult for students to understand. This study aimed to analyze the learning process, students’ level of understanding, and students’ needs for the development of PowerPoint-based interactive learning media on fraction material in fifth-grade elementary school. This study used a quantitative approach with a descriptive method. The research sample consisted of eight students selected using purposive sampling. Data were collected through a closed-ended questionnaire based on a Likert scale and were then analyzed descriptively and quantitatively using percentages. The results showed that the learning process was in the high to very high category, but some students still experienced difficulties in understanding fraction material. In addition, the need for PowerPoint-based interactive learning media was in the very high category, with the majority of students, at 87.5%, showing a strong need for more engaging and interactive media. The conclusion of this study confirms that the development of PowerPoint-based interactive learning media is highly needed to help improve students’ understanding of fraction concepts and their engagement in learning. The implications of this study theoretically enrich studies on digital learning media in elementary schools, while practically providing recommendations for teachers to develop innovative, visual, and interactive learning media to improve the quality of mathematics learning.</p> Alfi Rokhmatin Sita Isna Malyuna Sumadi Sumadi ##submission.copyrightStatement## 2026-06-01 2026-06-01 10 2 302 314 10.36088/fondatia.v10i2.6179 Kearifan Lokal dan Mediasi Digital: Analisis Ekologis Pengasuhan Digital Orang Tua Anak Usia Dini https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/6192 <p>Parental caregiving in the use and management of digital media (digital parenting) has become an important issue in early childhood education, particularly in semi-peripheral areas characterized by strong collective family traditions and relatively low digital literacy. This study aims to explore digital parenting practices among parents of early childhood children in East Lombok by integrating Bronfenbrenner’s ecological systems theory and Livingstone’s parental mediation framework. This study used a descriptive-exploratory approach by distributing questionnaires to 105 parents in four subdistricts in East Lombok. The results show three dominant parenting patterns in the use of digital technology, namely restrictive at 38.1%, permissive at 29.5%, and authoritative at 32.4%, each of which was influenced by the intersection of microsystem, mesosystem, and exosystem factors. An important finding of this study indicates that intergenerational value conflict within the Sasak extended family structure acts as a mediating factor that disrupts parental consistency in mediating children’s use of digital media. In addition, parents’ digital literacy, rather than educational level alone, is the main determinant distinguishing adaptive and maladaptive digital parenting strategies. The conclusion of the study affirms that digital parenting practices in rural-collective communities require an approach that is contextual, family-based, and responsive to local cultural values. The implications of this study provide theoretical contributions to the development of parental mediation studies in the Global South context, as well as practical implications for families, educators, and communities in developing a community-based digital parenting model that integrates Sasak local wisdom, particularly the concept of <em>adat</em> as a mechanism of social control.</p> Muslihatun Maulidian Aulia Dwi Amalina Ratin Wahyu Juni Atma ##submission.copyrightStatement## 2026-06-01 2026-06-01 10 2 315 330 10.36088/fondatia.v10i2.6192 Pengaruh Model Pembelajaran SAVI (Somatic, Auditory, Visual, Intellectual) terhadap Kemampuan Pemahaman Konsep IPA Siswa Kelas 3 SDIT Kaifa https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/6203 <p>The low understanding of science concepts among elementary school students needs attention, particularly in lower grades as the initial stage in the formation of conceptual understanding. This condition is related to the learning process, which still tends to focus on memorization and does not sufficiently involve meaningful learning experiences. This study aimed to determine the effect of the SAVI (Somatic, Auditory, Visual, Intellectual) learning model on the science concept understanding ability of third-grade students at SDIT Kaifa. This study used a quantitative approach with a quasi-experimental design. The research sample was selected using purposive sampling and consisted of 50 students from two classes, namely 25 students in the experimental group and 25 students in the control group. Data were collected through a concept understanding test in the form of a pretest and posttest, and then analyzed through normality testing, homogeneity testing, and hypothesis testing using an independent sample t-test. The results showed a significant difference between the control class and the experimental class, with a Sig. value of 0.000 &lt; 0.05. This finding proves that the SAVI learning model has an effect on improving students’ understanding of science concepts. The conclusion of this study emphasizes that the SAVI model can serve as a more active and meaningful learning alternative that is appropriate to the characteristics of elementary school students in understanding science concepts. The implications of this study provide recommendations for teachers to apply the SAVI model in science learning and open opportunities for further research at different levels, materials, or learning contexts.</p> Azka Nazhia Muhammad Fahri Ikhwan Hamdani ##submission.copyrightStatement## 2026-06-01 2026-06-01 10 2 331 343 10.36088/fondatia.v10i2.6203 Pengaruh Media Virtual Reality Pembuatan Kompos Berbasis Joyful Learning terhadap Minat Belajar IPAS SD https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/6267 <p>Science learning positions products, processes, and scientific attitudes as an integrated whole, including strengthening students’ curiosity. However, science learning in elementary schools still often fails to optimally foster learning interest. This study aims to prove the effect of joyful learning-based virtual reality media for compost-making on elementary school students’ interest in learning Natural and Social Sciences (IPAS). This study used a quantitative approach with a quasi-experimental design. The research sample consisted of 27 students in the experimental class and 27 students in the control class, selected through random sampling. Data were collected using a learning interest questionnaire and analyzed using an independent samples t-test. The results show that the significance value of the independent samples t-test was 0.001, indicating a significant effect of using joyful learning-based virtual reality media on students’ learning interest in compost-making instruction. These findings affirm that learning interest is an important factor in learning because it can influence students’ engagement and cognitive achievement. The conclusion of this study shows that joyful learning-based virtual reality media is suitable for use as a more engaging science learning solution that supports the improvement of elementary school students’ learning interest.</p> Reynata Oktaviani Surayanah Surayanah ##submission.copyrightStatement## 2026-06-01 2026-06-01 10 2 344 361 10.36088/fondatia.v10i2.6267 Peningkatan Pemahaman Perkalian dan Pembagian Siswa Kelas III melalui Permainan Math Market di Aik Berik https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/6289 <p>Low conceptual understanding of multiplication and division in mathematics is one of the problems found among third-grade students at SDN Aik Berik, particularly in understanding multiplication as repeated addition and division as the process of dividing into equal groups. This condition is reinforced by a learning process that is still dominated by the lecture method, resulting in less active students and less meaningful learning. This study aims to determine the improvement in students’ conceptual understanding of multiplication and division through the implementation of the Math Market game among third-grade students at SDN Aik Berik, North Batukliang. This study used Classroom Action Research (CAR), which was conducted in two cycles, with each cycle consisting of the stages of planning, action implementation, observation, and reflection. The research subjects consisted of 39 third-grade students. Data were collected through tests, observation, and documentation using instruments in the form of teacher activity observation sheets, student activity observation sheets, and learning achievement tests. The data were analyzed quantitatively to determine individual and classical mastery, and qualitatively to determine student activity and the implementation of the Math Market game. The results show that the implementation of the Math Market game can improve students’ conceptual understanding of multiplication and division. In Cycle I, the students’ average score reached 67.17 with classical mastery of 56.41%, then increased in Cycle II to 87.17 with classical mastery of 90%. Teacher activity increased from 72.22% to 80%, while student activity increased from 57.33% to 77.33%. These findings indicate that the Math Market game is effective for improving students’ conceptual understanding of multiplication and division. This study contributes to the development of contextual educational game-based mathematics learning strategies and provides practical implications for elementary school teachers in creating mathematics learning that is more active, engaging, and meaningful.</p> Zuria Mustika Rini Helmi Helmi Djuita Hidayati ##submission.copyrightStatement## 2026-06-01 2026-06-01 10 2 362 379 10.36088/fondatia.v10i2.6289 Implementasi Permainan Quiz Team untuk Meningkatkan Daya Ingat Mufrodat Bahasa Arab https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/6296 <p>Arabic <em>mufrodat</em> learning at LPBA is still dominated by direct memorization methods that tend to be monotonous, causing students to become easily bored and to have difficulty retaining memorization in the long term. Although the Quiz Team game has been used in learning, studies that specifically implement a three-round-based model, namely <em>isyarah</em>, <em>kalam</em>, and <em>tahrik</em>, remain limited. This study aims to describe the implementation of the Quiz Team game in improving Arabic <em>mufrodat</em> memory retention at LPBA of Nurul Jadid Islamic Boarding School. This study used a descriptive qualitative approach with a case study design. Data were collected through observation, semi-structured interviews with teachers, LPBA administrators, and students, as well as documentation. The results show that the implementation of the Quiz Team game was carried out through three rounds, namely <em>isyarah</em>, <em>kalam</em>, and <em>tahrik</em>, combined with the use of flashcards and group cooperation. The learning process included the stages of planning, implementation, and formative evaluation. This game was able to improve <em>mufrodat</em> memory retention, learning motivation, and students’ active engagement. Supporting factors included students’ enthusiasm, variation in game rounds, group collaboration, and teacher support, while the obstacles encountered included limited time, difficulty in demonstrating abstract <em>mufrodat</em>, student absence, and the emergence of new <em>mufrodat</em> that had not yet been taught. This study confirms that the three-round-based Quiz Team game is effective in improving Arabic <em>mufrodat</em> memory retention and creating more interactive and enjoyable learning. The implications of this study indicate that the Quiz Team game can be used as an alternative strategy for <em>mufrodat</em> learning that is innovative, interactive, student-centered, and potentially applicable in broader Arabic language learning contexts.</p> Kholisoh Qatrun Nada Yayah Robiatul Adawiyah ##submission.copyrightStatement## 2026-06-01 2026-06-01 10 2 380 398 10.36088/fondatia.v10i2.6296 Model Pembiasaan Ungkapan Bahasa Arab sebagai Upaya Pengembangan Maharah Kalam Siswa Madrasah Ibtidaiyah https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/6297 <p>Improving students’ <em>maharah kalam</em> through the habituation of using Arabic expressions in daily activities is an important aspect of creating communicative and applicative Arabic language learning at MI Ihyaul Islam. This study aims to describe and analyze the implementation of the Arabic expression habituation method in improving students’ <em>maharah kalam</em> at MI Ihyaul Islam. This study used a descriptive qualitative approach involving the madrasah principal, Arabic language teachers, and students as research subjects. Data were collected through observation, interviews, and documentation, then analyzed through the stages of data reduction, data presentation, and conclusion drawing. Data validity was tested using triangulation techniques. The results show that the continuous implementation of the Arabic expression habituation method was able to improve students’ speaking skills, particularly in the use of simple sentences in daily activities within the school environment. This improvement was evident in students’ confidence, fluency, and active participation in communicating in Arabic. The Arabic expression pocketbook served as a supporting medium that helped students understand, remember, and practice Arabic expressions independently. In addition, the contextual habituation of Arabic communication was able to form a simple <em>bi’ah lughawiyah</em> in the madrasah environment. This study concludes that the habituation method combined with the use of a pocketbook is effective in supporting the development of <em>maharah kalam</em> among Madrasah Ibtidaiyah students through direct communication practice in daily life. The implications of this study emphasize the importance of teachers’ consistency in integrating the habituation of Arabic expressions and the use of pocketbooks as supporting media to create an active, communicative, and student-centered language environment.</p> Wildatul Hasanah Umar Manshur ##submission.copyrightStatement## 2026-06-01 2026-06-01 10 2 399 414 10.36088/fondatia.v10i2.6297 Eco-Food Learning Design: ASSURE Model Instructional Based SDGS to Elementary Students’ Eco-Literacy and Food Literacy https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/6318 <p>This study is motivated by the need to develop an ASSURE-based instructional design integrated with the Sustainable Development Goals (SDGs) to enhance elementary students’ eco-literacy and food literacy. The study aims to construct a conceptual framework for Eco-Food Learning Design through three main stages: literature exploration, bibliometric analysis using VOSviewer, and conceptual synthesis. This study adopts a conceptual research design without direct empirical testing. The findings indicate that previous studies have predominantly focused on instructional effectiveness, while the integration of sustainability issues into instructional design remains limited. To address this gap, the proposed Eco-Food Learning Design model systematically embeds sustainability values into the ASSURE stages. The model consists of four logically interconnected components: input, process, integration, and output. Eco-literacy and food literacy are integrated across all instructional stages to create contextual, participatory, and behavior-oriented learning experiences. The study concludes that the proposed model has strong potential to improve students’ environmental awareness, food literacy, and sustainable behavior. This study contributes theoretically to the development of sustainability-based instructional design and offers practical implications for elementary education by providing a structured model for integrating eco-literacy, food literacy, and SDG-oriented learning.</p> Irni Rachmawati Putri Rizal Taufik ##submission.copyrightStatement## 2026-06-01 2026-06-01 10 2 415 435 10.36088/fondatia.v10i2.6318 Pengaruh Pendekatan Realistic Mathematics Education Berbantuan Media Scratch untuk Meningkatkan Kemampuan Pemahaman Konsep Matematis Siswa SD https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/6315 <p>Mathematics teaching at the elementary education level still faces challenges in improving students’ understanding of mathematical concepts, mainly because learning practices tend to be teacher-centered and have not optimally utilized interactive media. This study aims to analyze differences in the improvement of students’ mathematical concept understanding and evaluate the effectiveness of the Realistic Mathematics Education approach supported by Scratch media on elementary school students’ mathematical concept understanding. This study used a quantitative approach with a quasi-experimental nonequivalent groups design involving an experimental class and a control class. Data were collected through tests and observation, then analyzed using the N-Gain test, normality test, homogeneity test, independent samples t-test, and effect size calculation. The results show that the experimental class obtained an average N-Gain of 0.53 or 53.56%, while the control class obtained an average N-Gain of 0.32 or 32.41%. The hypothesis test results showed a significance value below 0.001, with Cohen’s d effect size of 1.005, which falls into the large effect category. These findings indicate that the Realistic Mathematics Education approach assisted by Scratch media is effective in improving elementary school students’ mathematical concept understanding. This study contributes to the development of mathematics learning strategies based on context and interactive media and provides practical implications for elementary school teachers in designing mathematics learning that is more relevant, engaging, and meaningful.</p> Violina Resty Lavayette ##submission.copyrightStatement## 2026-06-01 2026-06-01 10 2 436 447 10.36088/fondatia.v10i2.6315 Pengembangan Modul Ajar IPAS Berbasis PBL Materi Nilai Budaya Reog Ponorogo untuk Siswa Kelas IV https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/6324 <p>The need for teaching modules that are contextual and aligned with local culture serves as an important basis for developing Natural and Social Sciences (IPAS) learning in elementary schools, especially because the existing modules still tend to be general and insufficiently connected to students’ daily lives. This study aims to develop an IPAS teaching module based on Problem-Based Learning (PBL) on the cultural values of <em>Reog Ponorogo</em> to foster patriotism among Grade IV elementary school students. This study used a Research and Development (R&amp;D) method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects consisted of 16 Grade IV students at SD Negeri 2 Bringin. The validity of the module was tested using the Gregory formula, practicality was analyzed based on the percentage of teacher responses, while effectiveness was tested through N-gain and a paired sample t-test based on pretest and posttest data. The results showed that the students’ average score increased from 26.44 in the pretest to 38 in the posttest. The effectiveness test results showed a significance value of 0.001, and the N-gain achievement was in the very high category. These findings indicate that the PBL-based IPAS teaching module on the cultural values of <em>Reog Ponorogo</em> was declared valid, practical, and effective in improving students’ understanding of local cultural values and is feasible for use in fostering patriotism among Grade IV elementary school students. This study provides a theoretical contribution to the development of literature on IPAS teaching modules that integrate PBL and local wisdom. Practically, this module can be used by teachers to create learning that is more contextual, meaningful, and closely connected to students’ lives, while also opening opportunities for the application of similar approaches in different subjects and levels of education.</p> Sulistiana Dyah Kartika Putri Surayanah Surayanah ##submission.copyrightStatement## 2026-06-01 2026-06-01 10 2 448 462 10.36088/fondatia.v10i2.6324